Drag the box to spin it
A game of social strategy and working memory
There are 27 primary cards in the deck, with 3 suits and 3 ranks for each suit:
Color: Blue, Red, Yellow
Shape: Circle, Square, Triangle
Number: One, Two, Three
And 3 wildcards that can stand in for any rank you declare at scoring — a wildcard behaves identically whether it's in The Grid or your Personal Cards.
Five difficulty levels scale the setup according to desired challenge.
| Tier | Grid Size | Set Size | Name |
|---|---|---|---|
| 1 | 2×2 | 3 | Flash (Easiest) |
| 2 | 3×3 | 4 | ReMix (Recommended) |
| 3 | 3×3 | 5 | ProGnosis (Moderate) |
| 4 | 4×4 | 5 | ReminiScience (Challenging) |
| 5 | 4×4 | 6 | MemoRandom (Expert) |
Simple enough to learn in minutes. Deep enough to keep you coming back.
On your turn, make exactly one move: Sneak, Shuffle, or Swap.
MemoRandom is designed to be flexible. Here are suggestions for gameplay. House Rules are encouraged!
MemoRandom started as an impromptu game making session with a dear friend one afternoon in middle school. It remained on the back burner, a lingering elation in my mind, until traveling in 2018 when I resurrected the idea. After experimenting with the game engine and scoring system, I introduced it to friends made while WWOOFing in Taos, New Mexico. Playing and getting feedback was very valuable and helped solidify that it was a viable game worth pursuing. The first prototype was developed and made available on The Gamecrafter in 2020. Continued positive feedback from friends who played MemoRandom provided the encouragement necessary to keep the flame alive. Slow and sporadic spits of development over the past few years have fueled this labor of love.
MemoRandom is designed to engage, and thereby enhance, your working memory. Working memory is like Random Access Memory (RAM) on a computer, and it stands as the single largest specific contributor to general fluid intelligence (Gf). Research increasingly suggests that attention control, the ability to remain focused and filter signal from noise, is the true engine behind working memory. Every level of MemoRandom exercises these abilities within a social context: remembering the cards, tracking what has changed, anticipating what other players know, reading their reactions to guess what they are planning, and strategizing all the while. It's easy to pick up and play, all while opening a world of potential.
MemoRandom's mission is to help curate a culture of connection, curiosity, and fun. Play sparks natural motivation and genuine engagement, turning learning into choice, not chore. We hope this will be one more toy in a rich life, always making learning entertaining.
Get early access to the online platform and expansion deck announcements. No spam — ever.